FROM BUG HUNTING

TO BALANCING

Your Partner in Making Games Run Smoother and Better

Quality Assurance
I help refine and polish your games through structured testing, bug tracking, and gameplay analysis. Whether it's uncovering critical issues, balancing mechanics, or optimizing UX/UI, I ensure a smooth and engaging player experience. My hands-on testing in Unity and mobile platforms, combined with detailed reporting, helps make data-driven improvements.

Services:

Game Design
I provide game design insights that enhance engagement and retention, with expertise in balancing characters, weapons, and progression systems (Unity). From refining core mechanics and Game Design Documentation to designing balancing and analyzing A/B test results, I bring a data-driven approach to make gameplay more rewarding and fun.

Production Assistance
I assist producers and project managers by coordinating game releases, setting up leaderboards and achievements, and optimizing features through A/B testing. I help streamline workflows, ensuring smooth implementation of new updates and efficient use of platforms like Google Play Console and Apple Developer.

Community Management
I help studios build and maintain strong player communities by managing feedback loops, handling social media, and overseeing localization efforts. From achievement system management to player support, I ensure players stay engaged and have a seamless experience.

Experience

Game Designer / QA / Production / Community Management

Edenap, Freelance

  • Bullets & Brains

  • Balanced characters, weapons, and upgrade trees to support clear progression and engaging gameplay in a browser-based game

  • Reviewed and improved UX/UI flow and progression systems to reduce friction and improve player understanding

  • Conducted gameplay testing and iteration in Unity

  • Tested live builds on the CrazyGames platform to validate performance, usability, and platform-specific behavior

Ajvar Studio, Contract

Quality Assurance

Game Designer

Game Designer / Quality Assurance

  • Hollywood Story

  • QA testing across multiple platforms, including iOS, Android, and Facebook

  • Tested new and existing game features to ensure alignment with intended design and mechanics

  • Documented and reported issues using internal tools and player support systems such as Helpshift

  • Reviewed player reports and in-game data to identify recurring issues and gameplay friction

  • Provided game design and UX improvement suggestions based on testing and player feedback

  • Too Hot to Handle, Tabou, Winked

  • Worked on improving key game KPIs by designing and implementing new features and reworking existing ones

  • Designed and iterated on new IAP offers and subscription models

  • Improved UX/UI elements for both first-time user experience (FTUE) and returning players

  • Conducted market and competitor research to support new game concepts and feature decisions

  • Contributed to game design documents (GDDs) in close collaboration with the Producer and development team

Nanobit, Full-time
(June 2022 - September 2024)

Nanobit, Full-time
(October 2020 - June 2022)

The Mark, Internship
(June 2020 - September 2020)

  • Saint Kotar

  • Tested the psychological point-and-click horror game during a college internship

  • Verified gameplay and narrative elements against intended design and design documentation

  • Provided structured gameplay and usability feedback to the team

  • Checked voice acting implementation for accuracy against prewritten scripts

Quality Assurance

Zero One Games, Freelance

QA / Game Designer

  • QA testing and bug reporting across multiple iOS devices and builds using Jira

  • Gameplay, UX, and balance playtesting with clear, actionable feedback

  • Completion of QA and design-related tasks within Jira workflows

  • Game design improvement suggestions focused on progression, calrity, and overall player experience

  • Worked on multiple casual mobile games from early concept through release (Zombie Clicker, Tapocalypse)

  • Created and refined game concepts, features, and core gameplay systems

  • Performed QA testing across builds and supported releases

  • Provided ongoing GD improvements, including gameplay flow, UX, and balancing

  • Used Unity for GD and QA

  • Balanced progression, content, and game data using JSON

  • Supported A/B tests, analyzed results, and assisted with live updates

  • Contributed to localization, content creation, user feedback review, and basic social media support

Unannounced project (Steam):

  • Contributed to defining the game from early concept through mid-development

  • Supported game design work, shaping core ideas and overall game direction

  • Designed and iterated on key systems, including inventory, home base, and quest structure

  • Contributed to level design, including city layouts and interior building spaces

  • Created and adjusted simple 3D assets to support gameplay and level design needs

  • Provided ongoing design feedback to improve gameplay flow, clarity, and player experience

Game Designer/ Level Designer / 3D Modeling / QA

Ajvar Studio, Freelance

Need a fresh set of eyes?

I've got you!

Reach out, and let’s make sure your players get the best experience possible!