FROM BUG HUNTING

TO BALANCING

Your Partner in Making Games Run Smoother and Better

Quality Assurance
I help refine and polish your games through structured testing, bug tracking, and gameplay analysis. Whether it's uncovering critical issues, balancing mechanics, or optimizing UX/UI, I ensure a smooth and engaging player experience. My hands-on testing in Unity and mobile platforms, combined with detailed reporting, helps make data-driven improvements.

Services:

Game Design
I provide game design insights that enhance engagement and retention, with expertise in balancing characters, weapons, and progression systems (Unity). From refining core mechanics and Game Design Documentation to designing balancing and analyzing A/B test results, I bring a data-driven approach to make gameplay more rewarding and fun.

Production Assistance
I assist producers and project managers by coordinating game releases, setting up leaderboards and achievements, and optimizing features through A/B testing. I help streamline workflows, ensuring smooth implementation of new updates and efficient use of platforms like Google Play Console and Apple Developer.

Community Management
I help studios build and maintain strong player communities by managing feedback loops, handling social media, and overseeing localization efforts. From achievement system management to player support, I ensure players stay engaged and have a seamless experience.

Experience

Game Designer / QA / Production / Community Management

Edenap, Freelance
(October 2024 - Present)

  • Zombies vs. Towers, Axe Clicker, Kings' Age, Taxi Business

  • Working on two new games from concept to release 

  • Did GD improvements and QA on casual mobile games 

  • Conducted AB tests and releases

  • Bullets & Brains

  • Balanced characters, weapons, and upgrade trees for a browser game

  • Improved UX/UI and progression systems

  • Conducted testing in Unity and on the Crazy Games web platform

Ajvar Studio, Contract
(September 2024 - January 2025)

Quality Assurance

Game Designer

Game Designer / Quality Assurance

  • Hollywood Story

  • Tested game features on iOS, Android and, Facebook platforms

  • Worked with the dev team to ensure gameplay alignment with design mechanics

  • Too Hot to Handle, Tabou, Winked

  • Worked on improving KPIs by implementing new features and reworking existing ones

  • Created new IAP offers and subscriptions

  • Improved UX/UI elements for FTUE and old players

  • Conducted market research for new games

  • Worked on GDDs alongside Producer and Development team

Nanobit, Full-time
(June 2022 - September 2024)

Nanobit, Full-time
(October 2020 - June 2022)

The Mark, Internship
(June 2020 - September 2020)

  • Saint Kotar

  • Tested the psychological point-and-click horror game Saint Kotar during a college internship

  • Ensured the game followed the intended design and provided gameplay feedback

  • Verified voice acting accuracy with prewritten scripts

Quality Assurance

Need a fresh set of eyes?

I've got you!

Reach out, and let’s make sure your players get the best experience possible!